﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
 
namespace Supersprintz
{
    /// <summary>
    /// A class for wrapping menu texts with positions
    /// </summary>
    class MenuText
    {
        public String text;
        public Vector2 position;
        public bool bActiveSelection;
        
        public MenuText(String text, int x, int y)
        {
            this.text = text;
            position = new Vector2();
            position.X = x;
            position.Y = y;
            bActiveSelection = false;
        }

        public Color getColour()
        {
            if (bActiveSelection)
                return Color.Red;
            else return Color.White;
        }
    }
}
